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我自己折腾的小游戏


小跑酷游戏

这游戏不难,只是吃操作,我第三关一直手残操作失误,另外还有些bug(例如小蓝块碰到移动的岩浆不会死)……呃,凑合着玩吧,或者有没有人能帮我优化一下?附上代码
啦啦啦,第三关我过了

点击链接跳转跑酷游戏

<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>超级玛丽游戏</title>

<style>
body {
  background: #222;
}

h2 {
  color: #666;
  font-family: monospace;
  text-align: center;
}

.background {
  table-layout: fixed;
  border-spacing: 0;
}

.background td {
  padding: 0;
}

.lava, .actor {
  background: #e55;
}

.wall {
  background: #444;
  border: solid 3px #333;
  box-sizing: content-box;
}

.actor {
  position: absolute;
}

.coin {
  background: #e2e838;
  border-radius: 50%;
}

.player {
  background: #335699;
  box-shadow: none;
}

.lost .player {
  background: #a04040;
}

.won .player {
  background: green;
}

.game {
  position: relative;
  overflow: hidden;
}
</style>
</head>
<body>

<h2>简单的跑酷游戏,黄宸烨大佬开发</h2>

<script>
var LEVELS = [
 ["                                                                                ",
  "                                                                                ",
  "                                                                                ",
  "                                                                                ",
  "                                                                                ",
  "                                                                                ",
  "                                                                  xxx           ",
  "                                                   xx      xx    xx!xx          ",
  "                                    o o      xx                  x!!!x          ",
  "                                                                 xx!xx          ",
  "                                   xxxxx                          xvx           ",
  "                                                                            xx  ",
  "  xx                                      o o                                x  ",
  "  x                     o                                                    x  ",
  "  x                                      xxxxx                             o x  ",
  "  x          xxxx       o                                                    x  ",
  "  x  @       x  x                                                xxxxx       x  ",
  "  xxxxxxxxxxxx  xxxxxxxxxxxxxxx   xxxxxxxxxxxxxxxxxxxx     xxxxxxx   xxxxxxxxx  ",
  "                              x   x                  x     x                    ",
  "                              x!!!x                  x!!!!!x                    ",
  "                              x!!!x                  x!!!!!x                    ",
  "                              xxxxx                  xxxxxxx                    ",
  "                                                                                ",
  "                                                                                "
 ],
 ["                                      x!!x                        xxxxxxx                                    x!x  ",
  "                                      x!!x                     xxxx     xxxx                                 x!x  ",
  "                                      x!!xxxxxxxxxx           xx           xx                                x!x  ",
  "                                      xx!!!!!!!!!!xx         xx             xx                               x!x  ",
  "                                       xxxxxxxxxx!!x         x                                    o   o   o  x!x  ",
  "                                                xx!x         x     o   o                                    xx!x  ",
  "                                                 x!x         x                                xxxxxxxxxxxxxxx!!x  ",
  "                                                 xvx         x     x   x                        !!!!!!!!!!!!!!xx  ",
  "                                                             xx  |   |   |  xx            xxxxxxxxxxxxxxxxxxxxx   ",
  "                                                              xx!!!!!!!!!!!xx            v                        ",
  "                                                               xxxx!!!!!xxxx                                      ",
  "                                               x     x            xxxxxxx        xxx         xxx                  ",
  "                                               x     x                           x x         x x                  ",
  "                                               x     x                             x         x                    ",
  "                                               x     x                             xx        x                    ",
  "                                               xx    x                             x         x                    ",
  "                                               x     x      o  o     x   x         x         x                    ",
  "               xxxxxxx        xxx   xxx        x     x               x   x         x         x                    ",
  "              xx     xx         x   x          x     x     xxxxxx    x   x   xxxxxxxxx       x                    ",
  "             xx       xx        x o x          x    xx               x   x   x               x                    ",
  "     @       x         x        x   x          x     x               x   x   x               x                    ",
  "    xxx      x         x        x   x          x     x               x   xxxxx   xxxxxx      x                    ",
  "    x x      x         x       xx o xx         x     x               x     o     x x         x                    ",
  "!!!!x x!!!!!!x         x!!!!!!xx     xx!!!!!!!!xx    x!!!!!!!!!!     x     =     x x         x                    ",
  "!!!!x x!!!!!!x         x!!!!!xx       xxxxxxxxxx     x!!!!!!!xx!     xxxxxxxxxxxxx xx  o o  xx                    ",
  "!!!!x x!!!!!!x         x!!!!!x    o                 xx!!!!!!xx !                    xx     xx                     ",
  "!!!!x x!!!!!!x         x!!!!!x                     xx!!!!!!xx  !                     xxxxxxx                      ",
  "!!!!x x!!!!!!x         x!!!!!xx       xxxxxxxxxxxxxx!!!!!!xx   !                                                  ",
  "!!!!x x!!!!!!x         x!!!!!!xxxxxxxxx!!!!!!!!!!!!!!!!!!xx    !                                                  ",
  "!!!!x x!!!!!!x         x!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!xx     !                                                  "
 ],
 ["                                                                                                              ",
  "                                                                                                              ",
  "                                                                                                              ",
  "                                                                                                              ",
  "                                                                                                              ",
  "                                        o                                                                     ",
  "                                                                                                              ",
  "                                        x                                                                     ",
  "                                        x                                                                     ",
  "                                        x                                                                     ",
  "                                        x                                                                     ",
  "                                       xxx                                                                    ",
  "                                       x x                 !!!        !!!  xxx                                ",
  "                                       x x                 !x!        !x!                                     ",
  "                                     xxx xxx                x          x                                      ",
  "                                      x   x                 x   oooo   x       xxx                            ",
  "                                      x   x                 x          x      x!!!x                           ",
  "                                      x   x                 xxxxxxxxxxxx       xxx                            ",
  "                                     xx   xx      x   x      x                                                ",
  "                                      x   xxxxxxxxx   xxxxxxxx              x x                               ",
  "                                      x   x           x                    x!!!x                              ",
  "                                      x   x           x                     xxx                               ",
  "                                     xx   xx          x                                                       ",
  "                                      x   x= = = =    x            xxx                                        ",
  "                                      x   x           x           x!!!x                                       ",
  "                                      x   x    = = = =x     o      xxx       xxx                              ",
  "                                     xx   xx          x                     x!!!x                             ",
  "                              o   o   x   x           x     x                xxv        xxx                   ",
  "                                      x   x           x              x                 x!!!x                  ",
  "                             xxx xxx xxx xxx     o o  x!!!!!!!!!!!!!!x                   vx                   ",
  "                             x xxx x x xxx x          x!!!!!!!!!!!!!!x                                        ",
  "                             x             x   xxxxxxxxxxxxxxxxxxxxxxx                                        ",
  "                             xx           xx                                         xxx                      ",
  "  xxx                         x     x     x                                         x!!!x                xxx  ",
  "  x x                         x    xxx    x                                          xxx                 x x  ",
  "  x                           x    xxx    xxxxxxx                        xxxxx                             x  ",
  "  x                           x           x                              x   x                             x  ",
  "  x                           xx          x                              x x x                             x  ",
  "  x                                       x       |xxxx|    |xxxx|     xxx xxx                             x  ",
  "  x                xxx             o o    x                              x         xxx                     x  ",
  "  x               xxxxx       xx          x                             xxx       x!!!x          x         x  ",
  "  x               oxxxo       x    xxx    x                             x x        xxx          xxx        x  ",
  "  x                xxx        xxxxxxxxxxxxx  x oo x    x oo x    x oo  xx xx                    xxx        x  ",
  "  x      @          x         x           x!!x    x!!!!x    x!!!!x    xx   xx                    x         x  ",
  "  xxxxxxxxxxxxxxxxxxxxxxxxxxxxx           xxxxxxxxxxxxxxxxxxxxxxxxxxxxx     xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx  ",
  "                                                                                                              ",
  "                                                                                                              "
 ],
 ["                                                                                                  xxx x       ",
  "                                                                                                      x       ",
  "                                                                                                  xxxxx       ",
  "                                                                                                  x           ",
  "                                                                                                  x xxx       ",
  "                          o                                                                       x x x       ",
  "                                                                                             o o oxxx x       ",
  "                   xxx                                                                                x       ",
  "       !  o  !                                                xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxx       ",
  "       x     x                                                x   x x   x x   x x   x x   x x   x x           ",
  "       x= o  x            x                                   xxx x xxx x xxx x xxx x xxx x xxx x xxxxx       ",
  "       x     x                                                  x x   x x   x x   x x   x x   x x     x       ",
  "       !  o  !            o                                  xxxx xxxxx xxxxx xxxxx xxxxx xxxxx xxxxxxx       ",
  "                                                                                                              ",
  "          o              xxx                              xx                                                  ",
  "                                                                                                              ",
  "                                                                                                              ",
  "                                                      xx                                                      ",
  "                   xxx         xxx                                                                            ",
  "                                                                                                              ",
  "                          o                                                     x      x                      ",
  "                                                          xx     xx                                           ",
  "             xxx         xxx         xxx                                 x                  x                 ",
  "                                                                                                              ",
  "                                                                 ||                                           ",
  "  xxxxxxxxxxx                                                                                                 ",
  "  x         x o xxxxxxxxx o xxxxxxxxx o xx                                                x                   ",
  "  x         x   x       x   x       x   x                 ||                  x     x                         ",
  "  x  @      xxxxx   o   xxxxx   o   xxxxx                                                                     ",
  "  xxxxxxx                                     xxxxx       xx     xx     xxx                                   ",
  "        x=                  =                =x   x                     xxx                                   ",
  "        xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx   x!!!!!!!!!!!!!!!!!!!!!xxx!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!",
  "                                                  xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx",
  "                                                                                                              "
 ]
];

function Vector(x, y) {
 this.x = x;
 this.y = y;
}

Vector.prototype.plus = function(other) {
 return new Vector(this.x + other.x, this.y + other.y);
};

Vector.prototype.times = function(scale) {
 return new Vector(this.x * scale, this.y * scale);
};

// Note: uppercase words are used that means constructor are values
var actorchars = {
 "@": Player,
 "o": Coin,
 "=": Lava,
 "|": Lava,
 "v": Lava
};

function Player(pos) {
 this.pos = pos.plus(new Vector(0, -.5));
 this.size = new Vector(.5, 1);
 this.speed = new Vector(0, 0);
}
Player.prototype.type = "player";

function Lava(pos, ch) {
 this.pos = pos;
 this.size = new Vector(1, 1);
 if (ch === "=")
  this.speed = new Vector(2, 0);
 else if (ch === '|')
  this.speed = new Vector(0, 2);
 else if (ch === 'v') {
  this.speed = new Vector(0, 3);
  this.repeatPos = pos;
 }
}
Lava.prototype.type = "Lava";

function Coin(pos) {
 this.basePos = this.pos = pos;
 this.size = new Vector(.6, .6);
 // take a look back
 this.wobble = Math.random() * Math.PI * 2;
}
Coin.prototype.type = "coin";

Level.prototype.isFinished = function() {
 return this.status != null && this.finishDelay < 0;
};

function Level(plan) {
 this.width = plan[0].length;
 this.height = plan.length;
 this.grid = [];
 this.actors = [];

 for (var y = 0; y < this.height; y++) {
  var line = plan[y],
   gridLine = [];
  for (var x = 0; x < this.width; x++) {
   var ch = line[x],
    fieldType = null;
   var Actor = actorchars[ch];
   if (Actor)
    this.actors.push(new Actor(new Vector(x, y), ch));
   else if (ch === "x")
    fieldType = "wall";
   else if (ch === "!")
    fieldType = "lava";
   else if (ch === "|")
    fieldType = "lava";
   else if (ch === "=")
    fieldType = "lava";
   else if (ch === "v") {
    fieldType = "lava";
    console.log(fieldType);
   }
   gridLine.push(fieldType)
  }
  this.grid.push(gridLine);
 }
 this.player = this.actors.filter(function(actor) {
  return actor.type === "player"
 })[0];
 this.status = this.finishDelay = null;
}

function element(name, className) {
 var elem = document.createElement(name);
 if (className) elem.className = className;
 return elem;
}

function DOMDisplay(parent, level) {
 this.wrap = parent.appendChild(element("div", "game"));
 this.level = level;

 this.wrap.appendChild(this.drawBackground());
 this.actorLayer = null;
 this.drawFrame();
}

var scale = 15;

DOMDisplay.prototype.drawBackground = function() {
 var table = element("table", "background");
 table.style.width = this.level.width * scale + "px";
 table.style.height = this.level.height * scale + "px";
 this.level.grid.forEach(function(row) {
  var rowElement = table.appendChild(element("tr"));
  rowElement.style.height = scale + "px";
  row.forEach(function(type) {
   rowElement.appendChild(element("td", type));
  });
 });
 return table;
};

DOMDisplay.prototype.drawActors = function() {
 var wrap = element("div");
 this.level.actors.forEach(function(actor) {
  var rect = wrap.appendChild(element("div", "actor " + actor.type));
  rect.style.width = actor.size.x * scale + "px";
  rect.style.height = actor.size.y * scale + "px";
  rect.style.left = actor.pos.x * scale + "px";
  rect.style.top = actor.pos.y * scale + "px";
 });
 return wrap;
}

DOMDisplay.prototype.drawFrame = function() {
 if (this.actorLayer)
  this.wrap.removeChild(this.actorLayer);
 this.actorLayer = this.wrap.appendChild(this.drawActors());
 this.wrap.className = "game " + (this.level.status || "");
 this.scrollPlayerIntoView();
};

// clear it later
DOMDisplay.prototype.scrollPlayerIntoView = function() {
 var width = this.wrap.clientWidth;
 var height = this.wrap.clientHeight;
 var margin = width / 3;

 // The viewport
 var left = this.wrap.scrollLeft,
  right = left + width;
 var top = this.wrap.scrollTop,
  bottom = top + height;

 var player = this.level.player;
 var center = player.pos.plus(player.size.times(0.5))
  .times(scale);

 if (center.x < left + margin)
  this.wrap.scrollLeft = center.x - margin;
 else if (center.x > right - margin)
  this.wrap.scrollLeft = center.x + margin - width;
 if (center.y < top + margin)
  this.wrap.scrollTop = center.y - margin;
 else if (center.y > bottom - margin)
  this.wrap.scrollTop = center.y + margin - height;
};

DOMDisplay.prototype.clear = function() {
 this.wrap.parentNode.removeChild(this.wrap);
};

Level.prototype.obstacleAt = function(pos, size) {
 var xStart = Math.floor(pos.x);
 var xEnd = Math.ceil(pos.x + size.x);
 var yStart = Math.floor(pos.y);
 var yEnd = Math.ceil(pos.y + size.y);

 if (xStart < 0 || xEnd > this.width || yStart < 0)
  return "wall";
 if (yEnd > this.height)
  return "lava";
 for (var y = yStart; y < yEnd; y++) {
  for (var x = xStart; x < xEnd; x++) {
   var fieldType = this.grid[y][x];
   if (fieldType) return fieldType;
  }
 }
};

Level.prototype.actorAt = function(actor) {
 for (var i = 0; i < this.actors.length; i++) {
  var other = this.actors[i];
  if (other != actor &&
   actor.pos.x + actor.size.x > other.pos.x &&
   actor.pos.x < other.pos.x + other.size.x &&
   actor.pos.y + actor.size.y > other.pos.y &&
   actor.pos.y < other.pos.y + other.size.y)
   return other;
 }
};

var maxStep = 0.05;

Level.prototype.animate = function(step, keys) {
 if (this.status != null)
  this.finishDelay -= step;

 while (step > 0) {
  var thisStep = Math.min(step, maxStep);
  this.actors.forEach(function(actor) {
   actor.act(thisStep, this, keys);
  }, this);
  step -= thisStep;
 }
};

Lava.prototype.act = function(step, level) {
 var newPos = this.pos.plus(this.speed.times(step));
 if (!level.obstacleAt(newPos, this.size))
  this.pos = newPos;
 else if (this.repeatPos)
  this.pos = this.repeatPos;
 else
  this.speed = this.speed.times(-1);
};

var wobbleSpeed = 8,
 wobbleDist = 0.07;

Coin.prototype.act = function(step) {
 this.wobble += step * wobbleSpeed;
 var wobblePos = Math.sin(this.wobble) * wobbleDist;
 this.pos = this.basePos.plus(new Vector(0, wobblePos));
};

var playerXSpeed = 10;

Player.prototype.moveX = function(step, level, keys) {
 this.speed.x = 0;
 if (keys.left) this.speed.x -= playerXSpeed;
 if (keys.right) this.speed.x += playerXSpeed;

 var motion = new Vector(this.speed.x * step, 0);
 var newPos = this.pos.plus(motion);
 var obstacle = level.obstacleAt(newPos, this.size);
 if (obstacle)
  level.playerTouched(obstacle);
 else
  this.pos = newPos;
};

var gravity = 30;
var jumpSpeed = 17;

Player.prototype.moveY = function(step, level, keys) {
 this.speed.y += step * gravity;
 var motion = new Vector(0, this.speed.y * step);
 var newPos = this.pos.plus(motion);
 var obstacle = level.obstacleAt(newPos, this.size);
 if (obstacle) {
  level.playerTouched(obstacle);
  if (keys.up && this.speed.y > 0)
   this.speed.y = -jumpSpeed;
  else
   this.speed.y = 0;
 } else {
  this.pos = newPos;
 }
};

Player.prototype.act = function(step, level, keys) {
 this.moveX(step, level, keys);
 this.moveY(step, level, keys);

 var otherActor = level.actorAt(this);
 if (otherActor)
  level.playerTouched(otherActor.type, otherActor);

 // Losing animation
 if (level.status == "lost") {
  this.pos.y += step;
  this.size.y -= step;
 }
};

Level.prototype.playerTouched = function(type, actor) {
 if (type == "lava" && this.status == null) {
  this.status = "lost";
  this.finishDelay = 1;
 } else if (type == "coin") {
  this.actors = this.actors.filter(function(other) {
   return other != actor;
  });
  if (!this.actors.some(function(actor) {
    return actor.type == "coin";
   })) {
   this.status = "won";
   this.finishDelay = 1;
  }
 }
};

var arrowCodes = {
 37: "left",
 38: "up",
 39: "right"
};

function trackKeys(codes) {
 var pressed = Object.create(null);

 function handler(event) {
  if (codes.hasOwnProperty(event.keyCode)) {
   var down = event.type == "keydown";
   pressed[codes[event.keyCode]] = down;
   event.preventDefault();
  }
 }
 addEventListener("keydown", handler);
 addEventListener("keyup", handler);
 return pressed;
}

function runAnimation(frameFunc) {
 var lastTime = null;

 function frame(time) {
  var stop = false;
  if (lastTime != null) {
   var timeStep = Math.min(time - lastTime, 100) / 1000;
   stop = frameFunc(timeStep) === false;
  }
  lastTime = time;
  if (!stop)
   requestAnimationFrame(frame);
 }
 requestAnimationFrame(frame);
}

var arrows = trackKeys(arrowCodes);

function runLevel(level, Display, andThen) {
 var display = new Display(document.body, level);
 runAnimation(function(step) {
  level.animate(step, arrows);
  display.drawFrame(step);
  if (level.isFinished()) {
   display.clear();
   if (andThen)
    andThen(level.status);
   return false;
  }
 });
}

function runGame(plans, Display) {
 function startLevel(n) {
  runLevel(new Level(plans[n]), Display, function(status) {
   if (status == "lost")
    startLevel(n);
   else if (n < plans.length - 1)
    startLevel(n + 1);
   else
    alert("You win!");
  });
 }
 startLevel(0);
}

runGame(LEVELS, DOMDisplay);
</script>
</body>
</html>

文章作者: Ethaniel
版权声明: 本博客所有文章除特別声明外,均采用 CC BY 4.0 许可协议。转载请注明来源 Ethaniel !
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